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 The Strongest Cards

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Andross
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PostSubject: The Strongest Cards   Thu Nov 12, 2009 6:10 am

Well, this isn't talking about which cards are the best or anything. I just thought I'd write a brief description of the strongest ATK and DEF cards in the game by their Star Level. Obviously, these aren't the best cards in the world, but I know I learned some things from looking at this list, so I'm sure you will too.

Level 1, Strongest ATK:


Worm Hope
LIGHT/Reptile/Effect/ATK: 800/DEF: 1500
FLIP: If this card was flipped face-up by being attacked by an opponent's monster, draw 1 card. Also, when this card is sent from the field to the Graveyard, send 1 card from your hand to the Graveyard.


If you look this up on KCVDS, you'll notice that the ATK and DEF are completely wrong. Regardless, this card is not terribly useful as a Level 1 Beatstick because of it's negative effect (the second sentence happens whether Worm Hope's flipped or not).



Kaibaman for Red-Eyes' Decks. And a Dragon as well. And a freakishly high ATK for a Level 1 monster. And DARK. What's not to love?

Level 1, Strongest DEF:


Charcoal Inpachi
FIRE/Pyro/ATK: 100/DEF: 2100
A wicked wooden spirit that has burned out. The barbecue grilled with this charcoal is so awesome that everybody thinks it's priceless.


Charcoal Inpachi is definitely the most useful monster in the Inpachi series (That's not saying much, though). It's got great synergy with Normal Decks, Ojama Decks, and Volcanic Decks.

Level 2, Strongest ATK:


Magna Drago
FIRE/Dragon/Tuner/ATK: 1400/DEF: 600
When this card inflicts Battle Damage to your opponent, it gains 200 ATK.


Staple for Dragon Synchro Decks. Searchable by Masked Dragon, synergy with Cyberdarks, and with two turns of dealing damage, it can actually be a useful Beatstick by itself.

Atlantean Pikeman
WATER/Sea Serpent/ATK: 1400/DEF: 0
The Great Ocean Lord, who reigns over the depths, is served by these lancers. Deep-sea creatures exist in fear of facing the stream of attack their lances are capable of.


Works well with Normal Support, especially low level Normal Support. According to yugioh.wikia, only 1 monster has enough printed ATK to beat this guy equipped with Amulet of Ambition (and it's on this list, of course).

Level 2, Strongest DEF:


Dupe Frog
WATER/Aqua/Effect/ATK: 100/DEF: 2000
This card's name is treated as "Des Frog" while it is face-up on the field. Your opponent cannot select another monster as an attack target. When this card is sent from the field to the Graveyard, you can add 1 "Frog" monster except "Dupe Frog" or "Frog the Jam" from your Deck or Graveyard to your hand.


Want a froggy OTK? Sac a Substitoad with it's effect to pull out this guy and activate Inferno Reckless Summon to pull out 3 Des Frogs. Activate Des Croaking, and that's 5800 points of damage. Throw in a Super Polymerization, and you've got gg.

Level 3, Strongest ATK:




An excellent Skill Drain candidate. A 2000 Attacker that can slip under Gravity Bind is pretty sweet. I've been meaning to throw together a Skill Drain/Royal Oppression/Verdant Sanctuary deck in KCVDS but I haven't done it yet.

Level 3, Strongest DEF:




As a big fan of lockdowns, I really like the things you can do with this card and any of Messenger of Peace, Gora Turtle, or Burden of the Mighty. It's even better in a Psychic deck, as Yami Yugi will attest to.

The Lady in Wight
DARK/Zombie/Effect/ATK: 0/DEF: 2200
Face-up Level 3 or lower Zombie-Type monsters you control, except "The Lady in Wight", cannot be destroyed by battle and are unaffected by the effects of Spell and Trap Cards. This card's name is treated as "Skull Servant" while it is in the Graveyard.


Awesome protection for an unfortunately small set of monsters. Besides the obvious support for a Skull Servant Deck, there are probably some pretty cool combos with this cards and other things that could lower Zombie's levels or make other monsters into Zombies.

Level 4, Strongest ATK:


Giant Kozaky
DARK/Fiend/Effect/ATK: 2500/DEF: 2400
If there is no face-up "Kozaky" on the field, destroy this card. If this face-up card on the field is destroyed, inflict damage to the current controller's Life Points equal to the original ATK of this card.


Stats: Amazing. Effect: Lousy. Well, not that bad really. What you need to do is figure out a way to give it to your opponent before it blows up in your face. Creature Swap, anyone?

Level 4, Strongest DEF:




Yet another card that combos with my Ojamas well. In addition, this card benefits from the multitudinous support for D-Heroes. And it's effect isn't that bad if you use Appropriate.

Level 5, Strongest ATK:


Cosmic Fortress Gol'gar
LIGHT/Reptile/Synchro/Effect/ATK: 2600/DEF: 1800
"Alien Ammonite" + 1 or more non-Tuner "Alien" monsters.
Once per turn, you can select any number of face-up Spell or Trap Cards. Return those cards to their owners' hand, and distribute new A-Counters among monsters on the field equal to the number of cards returned. Once per turn, you can remove 2 A-Counters from anywhere on the field to destroy 1 card your opponent controls.


Wow. I didn't realize Aliens had this kind of support. Besides the great stats, both effects are pretty awesome, and together they have terrific synergy. I wonder why no one uses Aliens. Are the rest of them that bad?

Level 5, Strongest DEF:




Oh yea! Kickin' it old school! The good old days, when playing defense was a legitimate strategy (or at least we thought it was). It is searchable, I suppose, and it might sneak in to some Rock Bounce Decks.



This has just a bit more use because it's a Warrior (Weapon Change?), but honestly Labyrinth Wall and Millenium Shield are basically the same card.

Level 6, Strongest ATK:


Goyo Guardian
EARTH/Warrior/Synchro/Effect/ATK: 2800/DEF: 2000
When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon that monster to your side of the field in face-up Defense Position.


Not much to say about this one. It's a staple. If you've got any Tuner monsters at all, put this card in your Extra Deck. If you don't run Tuners, but do run Brain Control, run this card. Run it until they ban it.

Infernal Incinerator
FIRE/Fiend/Effect/ATK: 2800/DEF: 1800
This card can only be Normal Summoned or Set by discarding all card(s) in your hand to the Graveyard except this card, as well as Tributing 1 card with ATK 2000 or higher from your side of the field. Increase the ATK of this monster by 200 points for each monster on your opponent's side of the field. Decrease the ATK of this card by 500 points for each monster on your side of the field, except this card.


Don't Normal Summon this card. EVER! Doom Shaman or Blazing Hiita could Special Summon this card, but there are better, more flexible options for both.

Level 6, Strongest DEF:




Another pathetic Vanilla defender. This one has some merit as a creative, searchable, and Special Summonable means to bring out Sorceror of Dark Magic.



Besides the lockdowns, synergy with the Ojama strategy in general, etc., how about a OTK? Simply pull off the Ojama Country/Ojama Red/Ojamagic/Ojama Delta Hurricane combo, then after attacking play Super Polymerization for gg!

Wow. There are 16 monsters tied with 2800 ATK at Level 7. I think I'll continue this article later.

_________________________________________________
Nowadays the dynamic element is more important in chess - players more often sacrifice material to obtain dynamic compensation.


Last edited by Andross on Wed Nov 25, 2009 11:16 pm; edited 1 time in total (Reason for editing : Added pix, 2 more Levels.)
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Andross
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PostSubject: Re: The Strongest Cards   Thu Dec 03, 2009 1:43 am

I guess when you update something it doesn't get bumped.

Well, now it will.

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Nowadays the dynamic element is more important in chess - players more often sacrifice material to obtain dynamic compensation.
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The Strongest Cards

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